Custom HUD → Bedrock
Custom HUDs on Bedrock with Kafal
If your Java server has a custom HUD and you need a Bedrock version, Kafal provides a supported conversion path for selected HUD sources.
Why use a converter
Maintaining separate Java and Bedrock HUDs can turn every design change into duplicate work. Kafal aims to reduce that maintenance for supported setups.
Useful for
- custom overlays
- server status displays
- HUD textures and glyph assets
- Geyser cross-play servers
Expect server-specific testing
Custom HUDs vary a lot. Verify positions, scaling, text and different screen sizes on real Bedrock clients.
Private implementation
Kafal’s internal JSON UI generation and runtime logic are not documented publicly. This guide intentionally stays at the product-usage level.
Kafal Converter
Try custom HUD conversion with Kafal
Use the converter for supported Minecraft Java server packs and Bedrock/Geyser workflows.
