Kafal Converter logoKafal

Custom HUD → Bedrock

Custom HUDs on Bedrock with Kafal

If your Java server has a custom HUD and you need a Bedrock version, Kafal provides a supported conversion path for selected HUD sources.

Updated 15 August 2026 · Kafal Converter

Why use a converter

Maintaining separate Java and Bedrock HUDs can turn every design change into duplicate work. Kafal aims to reduce that maintenance for supported setups.

Useful for

  • custom overlays
  • server status displays
  • HUD textures and glyph assets
  • Geyser cross-play servers

Expect server-specific testing

Custom HUDs vary a lot. Verify positions, scaling, text and different screen sizes on real Bedrock clients.

Private implementation

Kafal’s internal JSON UI generation and runtime logic are not documented publicly. This guide intentionally stays at the product-usage level.

Kafal Converter

Try custom HUD conversion with Kafal

Use the converter for supported Minecraft Java server packs and Bedrock/Geyser workflows.

Open Kafal →