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ModelEngine → Geyser

ModelEngine Models on Bedrock with Geyser

ModelEngine content is a different kind of server asset from normal custom items. Kafal includes a dedicated supported workflow for it.

Updated 15 August 2026 · Kafal Converter

A dedicated workflow

Kafal treats supported ModelEngine content as its own conversion use case. Server owners do not need to understand or reproduce the internal transformation.

When it is useful

  • servers with custom animated entities
  • cross-play servers using Geyser
  • packs that combine ModelEngine with other supported Kafal sources

What to keep together

Use the complete source files your server actually uses. Avoid sending isolated textures or random model files without the rest of the related pack.

Test movement and appearance

After conversion, test the entities in normal gameplay from a Bedrock client, not only in a static preview.

Kafal Converter

Use Kafal for ModelEngine cross-play

Use the converter for supported Minecraft Java server packs and Bedrock/Geyser workflows.

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