ModelEngine → Geyser
ModelEngine Models on Bedrock with Geyser
ModelEngine content is a different kind of server asset from normal custom items. Kafal includes a dedicated supported workflow for it.
A dedicated workflow
Kafal treats supported ModelEngine content as its own conversion use case. Server owners do not need to understand or reproduce the internal transformation.
When it is useful
- servers with custom animated entities
- cross-play servers using Geyser
- packs that combine ModelEngine with other supported Kafal sources
What to keep together
Use the complete source files your server actually uses. Avoid sending isolated textures or random model files without the rest of the related pack.
Test movement and appearance
After conversion, test the entities in normal gameplay from a Bedrock client, not only in a static preview.
Kafal Converter
Use Kafal for ModelEngine cross-play
Use the converter for supported Minecraft Java server packs and Bedrock/Geyser workflows.
